I definitely need people to test out enemies and whatnot to make sure they're balanced as I already know how to deal with them myself, so it's super easy for me to abuse their weaknesses and the like. EXP and whatnot will be adjusted at a later date, but those levels are what I need (my Marisa, for instance, was level 35 I believe, while my Hope was level 30. 35 is acceptable too I believe for this section. Recommended levels around level 25-30, if possible. Of course, I need people who haven't overgrinded (because there are people who got to like level 50 or higher while waiting on stuff, or actually maxed out character stats by grinding stat boosting items and the like). While I'm trying to get Extend to work (because it's not working as intended), I already got the Valley of Corpses - Dimensional Rift and the next event fully coded out (just have to fix dialogue errors and set up the boss fight for the new event), and then it's back to doing more event fixing before Frozen Fields happens! I'm going to need some suggestions for enemies here, but I'll get to that in a bit.įor anyone who has gotten up to beta5 so far, and at least got up to Hollowed Caverns, if you are interested in beta testing the newest sections and dungeons for beta5, please let me know. Any suggestions on Reisen's skills will be much appreciated. Plus, Reisen has Armor Status Bless anyways so yeah. I was suggested to make them also grant immunity to the statuses they heal, but that seems like overkill (and I can't remove and inflict a status on the same skill anyways). I'm trying to make her status healing skills be more thematic, but it's really, really hard. **Disorder Eye: Cures Confusion, Berserk. **Weak Heart: Cures Debrave, Deprotect, Defaith, Fear, Paralyze. **Ultraviolet Field: Cures Slow, Stop, Heat. **Undersense Break: Cures Petrify/Freeze/Stop. So that's that! Optical Camouflage may still get updated, but that's not a big priority at the moment. *Neutralizer, Bottle Rocket, Big Bottle Rocket, Multi-Bottle Rocket, and Faith will not have an EX version of them. Should they be bought from the shop? Obtained from the crafting shop just like Nitori's other skills? For all other skills, how they will be obtained I have not decided yet. They will cost 0 MP whenever she uses them. *For P, Lapis, Large P, Faith, 1-Up, and Holy Water, the player will need to bring X amount of those items to the crafting shop and use them for Nitori to permanently learn those skills. Depending on weapon equipped, the duration will be increased by 10 turns, up to +20 turns. If Nitori doesn't have the status, they will be back to normal. EX versions are half-powered of the original versions, but is still affected by Chemist/Mirror Items. While status is on, all current Stock commands that can have an EX version will become EX. Gear Change: Inflicts GearC on Nitori that lasts 30 turns. May inflict minor Mystic-elemental/non-elemental damage as well. Neutralizer (or Dispel Tonic): Removes all buffs from one enemy. Multi-Bottle Rocket (Or 8-Inch Cannon): Inflicts major unblockable damage to one enemy (1000-2000 base power) Healing Spring: Grants Regen: 25 turns to one ally.īottle Rocket (Or Knot of Rust): Inflicts minor unblockable damage to one enemy (100-150 base damage).īig Bottle Rocket (Or S-Mine): Inflicts moderate unblockable damage to one enemy (500 base power). Speed Drink: Grants Haste: 25 turns to one ally. Sage's Wisdom: Grants Faith: 25 turns to one ally. Iron Draft: Grants Protect: 25 turns to one ally. Strength Tonic: Grants Bravery: 25 turns to one ally. Holy Water: Cures Zombie, Doom, Debrave, Deprotect, Defaith, Fear, and Cursed. So it has been decided, thanks to LockeZ for brainstorming with me! This is what will happen with Nitori!ġ-Up: Revives a KO'd ally with 10% Max HP.Īntidote (Starts): Cures Poison and Venom.įaith: Cures all negative statuses except Death, Zombie, and Doom.
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